Move_snap() will position them to the closest potions matching the snap size grid: say and object was at (15, 4) the function would move this object to (20, 0). Move_snap(20, 20) //20 because thats the tilemap's tile size for dungeons Heres a tip after they're turn is up use the function Also you can use MP Grids, Randomized Seeds and Variables to create the turn system.